Well, You've reached the message in the student's lounge that says 'you must pick an order'
Everyone picks Circle cos they think nes is cool. But hold on a min. In the future every order will have a spell which they can use. In fact in the future joining an order may be something that you do (refer Devon) as you become a wizard. Don't join an order based upon what they can do now, but on what they could do in the future!
Research all the orders.
Once you've joined an order you'll find that you have various primaries. Now it's a balance game. You will either charge up the primaries (which get expensive in terms of xp and money above 100 levels) or concentrate on the all round skills. Before you join an arder I reccomend putting xp into other life so youhave 1.5 k hp and then making your character as round as possible. However, this is still possible once you've joined an order. At around 100 days (or before) you'll get towards guild maxing your skills. Don't forget to put xp into other areas, be it for quest of fun purposes. However even if you put 12 million xp's into cr.mi.mi you wont ruin your character (but you'll find looking for purple mineral powder in blue moon park in bp unbelievably easy!).
You'll think you are a tough wizard at 10, 20 and Thirty days. You aint. Even at 100 days it possible to die. I've even seen Sekiri's ghost. Believe it. Don't do anything you aren't 100% sure of. Or if you do, good luck, and dont say didn't warn you!
Don't forget to learn non magic commands from other players, or be afraid of asking.(nicely)
magic commands are in the main learned from npc's.
Newbie spells (up to 4/5 days old)
malich's penetrating ocular lance
Sorklin's field of protection
narquim's mist of doom
Any spell in the gym tome
Midbie spells ( 5 to 60 days)
Obvoiusly these depend on your order, and some spells will be out of your reach. Pick one and work towards casting it.
KOF (eveyone)
CEIB (nearly everyone)
JPCT (eveyone)
TCDF (silver stars)
PFG (Aim for this, but it is difficult for some wizards)
bhee (everyone)
CFD (silver stars)
CFM (silver stars)
RPS (silver stars)
CBIB (blue wizards?)
PLG (most wizards)
CCC (at the harder end of the spectrum)
most offensive spells,gon ,eha and defensive ones, eff.
oldbie spells
well oviously spells that need bonuses of 200/300/400 are here.
NEF
WGS
WBPS
JHSD
Finally there are some good wizardly sights out there. Dunno if I'm allowed to advertise them, but here goes..
Spellcheck project
spc.darkmud.co.ukSpell levels etc
Zuroc's pages
www.molcon.f2s.com/discworld/wiki/Information on everything
Sekiri's pages
come.to/discworld/spells (aging and dated, becarefull!))
Haplo's pages
www.geocities.com/TimesSquare/Metro/9141/index.htmlInfo on some things
pendrakes pages
homepage.ntlworld.com/ian.avery2/Sined's pages
beam.to/sinedAltreus pages (uptodate info on spells)
lore.drunkpanda.com/Finally the best newbie guide i found was
Oben's guide
www.demont.freeuk.com/guide.htmlA good Hoodwinkers/taxi's/ collector's cards board is here
zigzagforums.proboards36.com/Most of theses pages have maps, hints, ideas, research, etc. Look here for information.