Post by Ovvl on Jun 16, 2005 2:35:21 GMT -5
Since I'm feeling particularly Gracious this morning...
I have some suggestions. Fortunatley, because you are creators, most of these options should not be too difficult to code in.
Unfortunatley, the Creators, and the people maintaining this board should come to a mutual understanding.
I hate giving people ultimatums, and seeing as I'm not in a position to be giving ultimatums, I'll give you more than two viable options.
So first of all, lets talk about the mutual understanding.
first the creators must understand that alot of the quests on the Disc, are almost impossible to find. And the maintainers of this board, (QLS) must understand that the creators are bent not neccesarily because the quests are listed, but becuase there is a full walkthrough of most of the quests.
[OPTION 1]
I would suggest, changing the format of the quest list.
if perhaps the maintainers of the board could find it in the best interest of all involved to change the way the quest list is presented. but in order for the QLS to change the format of the list, the creators have to alter the way the quests are revealed in the game. if I'm working on a quest, and I'm in a room that is concerning a quest, there should be a command I can enter to figure out which quest I'm in. as it is, you don't know the quest name until you complete it. which leaves someone hunting for quest help in a predicklement. so I'm working on this quest, and I'm in this room, and I can't find the name of the quest, so I go to this quest list, and I have to read through the solutions of all these quests to find the quest I'm stuck on. then I get my hint, or if I'm having a good memory day, it does take the fun out of it. do you guys understand what I mean?
so the QLS change the format where a mudder can come here, click on the name of the quest, and then click hint, and keep clicking hint until the quest is fully revealed, or, I reach the place where I'm stuck.
so lets say I'm working on... the easy parcel delivery for the post office. (which I think the creators have randomized the delivery locations. :claps: ) so I click AM quests, and then I find the quest name, and my first delivery says Pepper Pot. so I click hint, and the page says, look at Airk's atlas of AM, click here. so there is a hint without revealing the quest solution. in that hint window/page there are two buttons. found it thanks, another hint. say I'm feeling particularly stupid this day, and I click another hint. it says, the pepper pot is on blah street, in the southeastern part of AM. again, two options.
so I can click my way through the quest, and solve it that way, only reading what I need to complete it.
that is the first suggestion.
[OPTION 2]
The next suggestion is for the creators to do thier best at randomizing quests. the fetch the stick variety should be very easy to code.
[OPTION 3]
next suggestion. which I'm not sure about how the fellow people on this board would feel about this. or the creators for that matter, but I know that the new players on the disc would appreciate this, and maybe some of the older ones.
first, when you are starting out on the disc, ( I realized this last night, and I find it really funny, but kinda Ironic, and kinda stupid too.) it's a pain in I disagree, and the rats, and the roaches asses too, because it is VERY difficult to get enough XP when you are a newbie on the disc. it is probably easier to hack the game and make your character into a never dying god, than to make enough XP in your first four hours to be able to kill anything but rats, roaches, and searching for pennies in the gutters.
the funny part is, that if you spend too much time in the room with the training dummy, the amount of EXP you need to advance your fighting to a level you are safe to try to kill a mangy factory cat, takes forever to get. and is gone with one level almost instantly.
taking the XP rewards away from the quests has only hurt new players.
I suggest, that XP rewards be reinstated on all quests for all players that are guild level 100 or less. I understand there is alot of if and or code to write there, but at least you would no longer be hurting the players that you want to keep around. no offense to midbies, or oldies.
so just to be a smart ass, I'll throw in
[OPTION 4]
All of the above...
So please, on and all, lets turn this topic into a detailed discussion about options. options to keep new blood in the game, options about keeping things fair for all involved. I want to hear opinions, I want to hear pro's cons, I want to hear everything but name calling. because if you can't do anything but call people names on this board, go back to discworld and hack and slash some rats or whatever people that have the same capacity for original thought as a bowl of warm jello do in their... whatever.
I have some suggestions. Fortunatley, because you are creators, most of these options should not be too difficult to code in.
Unfortunatley, the Creators, and the people maintaining this board should come to a mutual understanding.
I hate giving people ultimatums, and seeing as I'm not in a position to be giving ultimatums, I'll give you more than two viable options.
So first of all, lets talk about the mutual understanding.
first the creators must understand that alot of the quests on the Disc, are almost impossible to find. And the maintainers of this board, (QLS) must understand that the creators are bent not neccesarily because the quests are listed, but becuase there is a full walkthrough of most of the quests.
[OPTION 1]
I would suggest, changing the format of the quest list.
if perhaps the maintainers of the board could find it in the best interest of all involved to change the way the quest list is presented. but in order for the QLS to change the format of the list, the creators have to alter the way the quests are revealed in the game. if I'm working on a quest, and I'm in a room that is concerning a quest, there should be a command I can enter to figure out which quest I'm in. as it is, you don't know the quest name until you complete it. which leaves someone hunting for quest help in a predicklement. so I'm working on this quest, and I'm in this room, and I can't find the name of the quest, so I go to this quest list, and I have to read through the solutions of all these quests to find the quest I'm stuck on. then I get my hint, or if I'm having a good memory day, it does take the fun out of it. do you guys understand what I mean?
so the QLS change the format where a mudder can come here, click on the name of the quest, and then click hint, and keep clicking hint until the quest is fully revealed, or, I reach the place where I'm stuck.
so lets say I'm working on... the easy parcel delivery for the post office. (which I think the creators have randomized the delivery locations. :claps: ) so I click AM quests, and then I find the quest name, and my first delivery says Pepper Pot. so I click hint, and the page says, look at Airk's atlas of AM, click here. so there is a hint without revealing the quest solution. in that hint window/page there are two buttons. found it thanks, another hint. say I'm feeling particularly stupid this day, and I click another hint. it says, the pepper pot is on blah street, in the southeastern part of AM. again, two options.
so I can click my way through the quest, and solve it that way, only reading what I need to complete it.
that is the first suggestion.
[OPTION 2]
The next suggestion is for the creators to do thier best at randomizing quests. the fetch the stick variety should be very easy to code.
[OPTION 3]
next suggestion. which I'm not sure about how the fellow people on this board would feel about this. or the creators for that matter, but I know that the new players on the disc would appreciate this, and maybe some of the older ones.
first, when you are starting out on the disc, ( I realized this last night, and I find it really funny, but kinda Ironic, and kinda stupid too.) it's a pain in I disagree, and the rats, and the roaches asses too, because it is VERY difficult to get enough XP when you are a newbie on the disc. it is probably easier to hack the game and make your character into a never dying god, than to make enough XP in your first four hours to be able to kill anything but rats, roaches, and searching for pennies in the gutters.
the funny part is, that if you spend too much time in the room with the training dummy, the amount of EXP you need to advance your fighting to a level you are safe to try to kill a mangy factory cat, takes forever to get. and is gone with one level almost instantly.
taking the XP rewards away from the quests has only hurt new players.
I suggest, that XP rewards be reinstated on all quests for all players that are guild level 100 or less. I understand there is alot of if and or code to write there, but at least you would no longer be hurting the players that you want to keep around. no offense to midbies, or oldies.
so just to be a smart ass, I'll throw in
[OPTION 4]
All of the above...
So please, on and all, lets turn this topic into a detailed discussion about options. options to keep new blood in the game, options about keeping things fair for all involved. I want to hear opinions, I want to hear pro's cons, I want to hear everything but name calling. because if you can't do anything but call people names on this board, go back to discworld and hack and slash some rats or whatever people that have the same capacity for original thought as a bowl of warm jello do in their... whatever.