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Post by Calagan Le Marc on Sept 13, 2005 9:00:02 GMT -5
I thought I would post this here rather than on the Disc's boards as I have had more inteeligent responses on here than I have on the Disc's boards. I had an idea for another warrior guild.....called Knights possibly based in Sto Helit (if it ever opens) they would have something like fi.me.he-sword fi.me.mace fi.me.flail fi.me.polearm (Lances) fi.de.parry fi.de.blocking fi.un.grappling fi.sp.weapon fi.sp.tactics fi.sp.mounted fi.points cr.sm.bl.ar thats where I drew a blank....any suggestions and if they actually bring in horses.....it leads to the possiblity of a grand tournament......with jousting and other ideas...... lemme me know what ya fink cuddles Me,myself and I
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Post by Kanz on Sept 13, 2005 16:50:30 GMT -5
Sounds good, but like you said "if they bring in horses"...yeah, that seems likely to happen soon
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Post by Teller on Sept 14, 2005 13:49:01 GMT -5
they come in on Thursday.
Sorry, someone had to say it ;D
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Post by dCunning on Oct 3, 2005 15:26:49 GMT -5
The only problem I can see is that all the other specs all have at least one underused skill, e.g trapping, rope climbing, calligraphy etc. Horses is definately a good idea, and maybe also include a skill like crafts.husbandry.animal.grooming for balance.
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Post by juggins on Oct 14, 2005 10:34:01 GMT -5
You'd probably need other movement riding horses as a primary too.
ot.mo.ri.horses
fi.me.he-sword fi.me.mace fi.me.flail fi.me.polearm (Lances) fi.de.parry fi.de.blocking fi.un.grappling fi.sp.weapon fi.sp.tactics fi.sp.mounted fi.points
cr.sm.bl.ar
You could have a guild like this based in Djel with other movement riding camels instead.
I always thought that an adventurers guild would be nice, with the ability to advance in the drum bar. Primaries : player chooses any three from covert, any three from magic , any three from fighting, any two from faith, and any three from other. (Obviously exclude other health and other perception.) or perhaps 5 covert,5 fighting,5 magic
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