Ok, important facts, put aside all previous comments by people:
* It's always 6 levers.
* It
might require multiple pulls of the
same lever.
* It
might involve
any/all of the levers - not just the final 6.
* Every person will have their own unique combination of 6 lever pulls.
* The order the levers are pulled in is vital.
* You can log out, and the alchemy guild can do it's own natural "blowing up" - it will not alter your unique combination. Reboots however may re-randomise your unique combination, I do not know.
* A useful alias I set up:
alias lpull pull lever $1$;pull lever $2$;pull lever $3$;pull lever $4$;pull lever $5$;pull lever $6$;push button
So you can just enter for example:
lpull 1 2 3 4 5 6
And watch the results.
Now here's how to go about solving it:
Firstly, every lever has a negative effect associated with it. The effect associated with each lever
might be random for each person, in which case you'll have to go through a bunch of combinations "ruling out" which levers were and were not present when a particular negative effect happened until you have linked 1 effect to 1 lever (that is how I linked each effect to each lever).
There are 10 possible negative effects, no more, no less. Some are more dangerous than others. Here are the negative effects associated with each lever for me, this may always be the same for everyone, I don't know, even if not, at least you have a list of every negative effect to work our your own lever-effects yourselves:
Lever 1: Headache Mist (get a migraine)
Lever 2: Nauseating Light (vomiting/farting)
Lever 3: Blinds You (*you will pull random levers while blind*)
Lever 4: Colourful (people turn colourful)
Lever 5: Invisibility (people turn invisible)
Lever 6: Squeaky (think you are a bat)
Lever 7: Fire Belch (items of clothing smoulder)
Lever 8: Hypnotic colours/hallucinate (*you will pull random levers while hallucinating*)
Lever 9: Chemicals Ignite (doesn't really do anything)
Lever 10: Poisonous Gas (room fills with damage-inflicting gas for a while)
Note: While either blind, or hallucinating, DO NOT PULL LEVERS - you will pull random levers, not the ones you wanted to pull, making the result of those pulls pointless.
A negative effect will only occur if that chemical did *NOT* react with it's neighbours, for example if you pulled this combination:
1, 2, 3, 4, 5, 6
And you had a result "people turn colourful", then that means chemical number 4 does
not react with 3 or 5.
You will ONLY get ONE negative effect at most per pull. So pulling the above same combination a second time:
1, 2, 3, 4, 5, 6
You might get "colourful" again, or you might get blindness - if you got blindness the second time, then it would mean that chemical 3 does
not react with chemicals 2 or 4.
Therefore you can if you wish pull each particular set of levers a few times each, to ensure you get to discover all of your "non-reaction partners" from any one combination of levers.
Every combination will generate two sets of important information:
* Puffs of smoke or various strength flashes of light, either one or multiple.
* A negative effect, or no negative effect.
The puffs of smoke, low level flashes of light, small flashes of light etc. are hints that you are along the right lines. If you get multiple flashes, it means there are multiple "good signs" that you have the right levers in the right order (or close to the right order) somewhere in your combination. Eventually as you start narrowing down your unique combination of levers (which remember can include multiple pulls of the same lever), you will reach the stage where you get a "HUGE BANG" and rivets ping out of the device. This means you are very, very close to your combination.
As far as I could interpret the puffs/flashes, I got this:
* Puff of smoke means nothing/rubbish/try something different.
* Low level flash means you've got 2 chemicals right, though they may be up to 4 levers apart (eg your 1st and 6th pull may, in relation to eachother, be correct, not a very helpful clue though)
* Small flash means you've got at least 3 chemicals right (or perhaps 2 chemicals in the right order next to eachother?) - a fairly helpful clue. Start changing 1 lever at a time, or moving 2 levers next to eachother in the pull-order, and seeing if the flashes lessen, remain, or get stronger.
* Huge bang means you've practically solved it.
If you get a negative effect, then a chemical is not reacting with it's neighbours (or just 1 neighbour for pull #1 and pull #6 of course), which is no good - the goal is to have no negative effects, and then to get the right levers in the right order.
If you start getting "flashes of light", particularly multiple flashes, then you need to start paying very close attention to your lever combination. Start changing only 1 lever at a time, and see if the strength of the light flashes increase, decrease, or stay the same. If they decrease, go back a step and try altering a different lever. If they increase, continue experimenting one step at a time.
Once you achieve "HUGE BANG", you are very close to completion. I was achieving huge bangs with this lever combination:
2 3 6 4 8 3
I tried changing the last lever, which reduced the huge bang to small flashes again. So I tried changing the first lever, which did nothing. If changing the first lever did nothing, I decided that the rest of the combination was good, so I removed the first lever, in effect "shifting" the rest of the combination one step left, and moved the first lever to the end spot, which was:
3 6 4 8 3 2
Which netted me the quest (note that #3 was pulled twice!)
On completion, you will end up on the roof of the tower of art with two broken legs. You can get them fixed at the doctors in the Flintwick building for AM$5 or at the doctor's in DJB. You'll have to get somebody to teleport you there, or crawl there yourself.
You will also have a lump of gold, and a diamond, in your inventory for completing it.
It's not exactly a full exact "how to complete it" quest, and this quest still needs a huge amount of patience, calculating, and effort on your part to succeed - but it is
not luck driven. You can calculate it! Hopefully the advice/tips here will help you calculate your own combination
